Troc Phan

Calling me Trọc Phan
Staff member
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3D-Coat
Version: 4.5.14
Updated: 2015-08-19
Full Professional Mac - 379$
Education Mac - 99$
Home Page -
http://3d-coat.com/
© 2015 3D-Coat
WebDesign - Andrew Zakolukin,
programming - Vladimir Popelnukh
System Requirements:
- OS: Windows 2000, XP, Vista, 7, 8; OS X 10.7 (Lion) or later; Linux
- CPU: 1.2 GHz or better
- RAM: 512Mb (4096 recommended)
- Video: Radeon 9600/Nvidia 5600 128Mb (256 recommended) or better
- DirectX 9.0c or better for Windows, OpenGL 2.0 for MacOS

Download: Fshare
Pass: osxvn

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3D-Coat is a commercial digital sculpting program from Pilgway designed to create free-form organic and hard surfaced 3D models from scratch, with tools which enable users to sculpt, add polygonal topology (automatically or manually), create UV maps (automatically or manually), texture the resulting models with natural painting tools, and render static images or animated "turntable" movies.
3D-Coat 4 Features List:
- Live Clay released
- Interface revised
- Painting emissive and colored specular introduced
- Speed increased everywhere 3 to 10x
- Painting over voxels/vertex painting introduced
- Major update of texture baking functions
- High-speed boolean operations in surface mode, hardsurface modeling with sharp edges
- Dozens of new tools and options
- New Spline drawing mode
- Special tools for Product/Prototype modeling
- Scripting via "C++ like" Angelscript
- Possibility to retopo big meshes 10-50M and more
- and more ...

3D-Coat
4.5.14
2015-08-19

New features:
- Very fast OpenCL based AO calculation routine!
- Essentially updated measure tool (completely redone)
- Auto retopology quality improved. Still does not like too much guides.
- Important addition - [Camera]->Look along normal to focus camera on point using picked normal
- Image as Mesh primitive.
- scripting file i/o and execute commands
- Sketchfab compatibility improved - there was problems when UV sets and materials have different names.
- UDIM export tiles order corrected, now it corresponds to original placement of tiles.
- Sketch tool got more precise painting - shape size exactly corresponds to pen size and lasso painting, no more inward extrusion.
- To main axis/to center mass in pose tool
- Updated description in Sketch tool, fixed little problems there.
- Scrpting got major update, classes Mat4, Vec3 introduced, first functions to use them - SetCurVolumeTransform, GetCurVolumeTransform

Tweaks:
- voxels->plane tool got forward/back buttons with + - hotkeys for ease of plane positioning.
- Started refactoring. And seems it leads to functionaliny tweaking as well. Uncluttering allowed to use "On plane" in surface tools. It is in "Flattern tool" that may be really uselul.
- Cube with fillet primitive
- Color of seams and drawn strokes in preferences.
- AutoMap (retopo/uv room)- exactly same method of unwrapping as used in import dialog for automapping. It is planar mapping with test of clusters self-intersection. This method is most stable and eats any (even nonmanifold) geometry but creates too many islands.
- Smart material rotation control acts on UV mapping projection type as well. Very important for laying wood texture.
- Flat subdivision in "Import" tool for facetng.
- Old-style quadrangulation restored as is for those who liked it.


Fixes:
- very important problem of snapping retopo vertices to back faces of retopo mesh fixed.
- Fixed problem with projection painting.
- fixed several small issues of new measure tool (undo of manually edit coordinates, doubleclick to finish chunk, auto erase empty chunks)
- fixed click to place issue for sphere primitive.
- Sphere primitiv density fixed
- Crash related to layers fixed.
- fixed problem of ao/shadow rendering in GL version for ppp/mv/ptex
- fixed seams problems after opening mesh (it was happening in some cases).
- Split in voxels works correctly with Border width (in voxel mode)
- "On Plane" option in "Import" tool to be able to draw with objects outside the current object.
- Indenting in paint curve tool with CTRL recovered
- Fixed problem with unweld vertices in SymmCopy command in surface mode.
- Fixed a lot of problems of automapping over very complex objects. It is important for AO/light maps over levels/complex objects.
- Fixed problem of leaking projection from photoshop to background layer if distance between layers is small.


Video:


Screenshots:


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